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Code a Mars Sample Collection Video Game — NASA JPL lessonScience · Engineering & Technology · Grades 3–8Lesson plan

In this activity, students use the Scratch programming language to create a video game that simulates the process of collecting samples on Mars. This activity is designed to be completed after the Explore Mars with Scratch activity. Students will engage in computational thinking as well as use math and elements of real rover-mission planning to design their game. Materials Computer with internet access Free Scratch account Mars fetch rover sprite – Download PNG Mars sample collection tube sprit

From NASA Jet Propulsion Laboratory, JPL Education · Public domain (US Gov) · original source

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